Wide Awake but Dreaming

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Adventure Time and the Living is Easy

Yesterday was one of those days where I’ve finally said, “The hell with it,” and started doing things at work.  ”Things” mostly came down to reading, since I needed to do something in the office and I couldn’t because it seems like the people I need to make them happen are not there.  Ah, such is life and work.

I told my Muse yesterday that my day is full:  blogging in the morning (it’s 4:45 AM for me right now), then “The Day Job”, then home, dinner, working on whatever thing I’m working on that evening, then I get to play.  Although sometimes play is also writing, because I do things that aren’t always all about the stories.

I did not work on a story.  Well, I did, but didn’t.  Yesterday the first edits on the erotic story I sold back in December came back from my editor.  There’s a nice phrase:  ”My editor.”  The Amazing Annabelle is a wonderful person, even if she does come from a state now covered in Santorum.  She gave me my markups, had me look through everything, gave me notes on why things were marked up the way they were . . . it was a lovely thing, to be able to work with someone like that.

Not that Trusty Editortm never treated me like that.  Oh, yes, she did.  This is a little like our relationship, but then . . . not.  It’s a difficult thing to explain, but the moment we started working, it was like magic.  I felt totally at ease about my work.  I didn’t get nutty like some writers have been known to do–and believe me, I can get nutty.  I guess I’m at that point in this development as a writer that I want to learn, an not have a shit tissy because someone changed a word in my prose.  I know what to fight for, but what I saw yesterday–it was all about the learning.

Then once I’d reviewed the edits and made what changes I wanted to keep, it was on to Adventure Time!

I’ve got the role playing game I’m suppose to be in, and the GM has been bugging me for my character’s history.  Most of the time people, if they do these, will throw together a page or so about all the crap a character has had happen to them.  Oh, not me.  Of course not.  I’ve got to write a goddamn story.

I’ve got to talk about how she was found, how she was pulled from a secret lab in Oregon, how she is all on her own with everything thinking she’s dead, how she’s discovering all the neat and nasty things the Evil Corporation did to her (no, there were no anal probes involved–that I know of!), and how she’s learning to deal with this life.

She’s great fun, even if she’s not Marceline the Vampire Queen.

The GM is, I think, a little miffed because I’ve spent about a week on this, and I seem to be the last person to get their act in gear, but screw him.  I’ve already had words with him once, and I’ll drop his game like a bad habit if he gets in my ass once more.  I’m having fun, and some of the other players seem to enjoy my writing–even if one play did already ask me to stop, because I was making her character seem so lame.

Oh, my love: you haven’t see anything yet.

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