Time marches on, as does my cold and my novel.
The cold is at the stage where I can get by now and semi-function throughout the day. Fever is gone, stuffy head is history: all that remains is the slight infection in the chest that makes me want to cough every fifteen minutes. This was similar to what I went through during the summer, but this one seem to be a lot less severe; with that infection I found it almost impossible to speak without choking up and coughing out a smidgen of fluids before I stopped. There’s annoyance here, but nothing that’s keeping me down–other than the feeling I’m completely worn out due to a lack of sleep and food. Give it another week, and maybe I’ll be back to my old self. Maybe.
“But what of the novel, Cassie?” Glad you asked, because I was going to tell you anyway. Suggestive Amusements is through eleven chapters, and I’m facing the final seven chapters leading up to those two most magic words every writer wants to see, “The End”. Actually, every writer wants to see the word, “Congratulations,” at the beginning of an email, but that’s another story . . .
Everything about Erin’s history has been revealed–well, almost everything. Didn’t think I was just going to make it that easy, did you? The tales were told–well, not all of them; I might still have Erin think some more about Hypatia, who she had a real thing for–but there was something I did in the chapter that is meant to set up just a touch of friction. That’s how it happens: you bring up the truth, and before you know it, you’re trying to backtrack with a few white lies that you think will make things all the better in the future.
How that’s going to play out won’t show for a few more chapters, but it will play into things. Erin is playing with her fears, and even though she can see things as they are about to happen, she can’t always see the future, damn it, because sometimes even preternatural goddesses can’t get past those pesky quantum multiverses and the various futures they hold. While you might be able to see, that doesn’t mean you can figure out which one you’re going to be.
The story is about to go a little off the rails in the next few chapters, which is how I want it. Like it or not, dealing with creatures like Erin is going to leave a mark, and that won’t always going to be a good mark. Being creative is a curse; having a muse show up to push your creativity in the right direction is probably going to screw things up in ways a person could never imagine. I even included an example of something that happened to one of Erin’s charges, and it offers an example of what I think this “creation stuff” can do to someone if they’ve wrapped themselves up in it so tightly that the trees are all they see.
Yet we walk into this business with eyes wide open. At least my muse is nice–
For the moment.