There and Back to the Big House

Oh, did you notice this is coming out late?  These things happen at times, trust me.  The delay is due to getting up at five AM, driving one hundred miles for a thirty minute interview, then driving home.  A little lunch later, as well as the fixing of a screen door has kept me off the computer for about two hours, and then–

Here we are.

It’s so far made for a long, tiring day, but at least I don’t have to cook tonight, because I’ve done enough of that for the last two days.  Kick back tonight, maybe pizza tomorrow.

Right now, we’re talking Great Hall.

The last two days I’ve been running about in Blender designing.  I should say, “Building,” because what I wanted to do is taking the build I’d made for my current story, and sort of see what it would look like if you turned into a three dimensional model.  I know, that’s being a bit obsessive about something that isn’t real, that’s just a part of my imagination.

There is a point to all this, however:  having a designed floor plan allowed me to figure out where some of the action in the building occurred.  I know there are those who may feel that’s a little too much work to put into a project, that it’s getting down into the metadata a little too much, but screw them.  It’s my story, and it’s one I want to publish one day, so I put work into my background.  Hey, it’s either this or spend twenty years on some fan fiction that will never see the light of day, right?

Originally I started with what you see on the right:  a building Main Hall 518layout rendered in 3D that showed as much of the inside as I could dream up.  I still have this, and the information came in handy when I started writing about battles and running and flying going on inside.  Visualizing these things came about from working with someone else, and I’m thankful that I listened to them on this matter.  (As for the rest, I’m still working on that . . .)

But I wanted to see more.  I wanted to see the area around the Pentagram, I wanted to feel the size, the enormity of the area.  It’s a big school:  everything here feels enormous, or is at least should.  Therefore I need to model the outside and the grounds, and I couldn’t do it in the program I used for the floor plan.

So off to Blender, and . . . Pentagram SoutheastBehold!

It’s not much to look at unrendered, but that’s what I’m building.  I have the Pentagram walls, the Coven Towers, the Clock Tower, the covered walkways, the older South Part of the Hall, the transepts, and the newer, more modern looking Library with the curving windowed wall that I couldn’t do the proper way in my floor plan program.  I figured out the scaling for this monster so that it’s not taking up a whole lot of virtual space, and it leaves open the possibility of modeling some of the other buildings.

If you want to get a feeling for scale, look at this:  Pentagram Main Gateit’s the main gate of the school going through the fifty foot high and eighteen foot thick walls.  And there, standing in the arch, those little sticks?  Those are two students, each five foot tall, catching sight, for the first time, of the main entrance some two hundred feet away.

With the story almost finished, I’m ready to move onto the next project.  But come November, when I may or may not do NaNo again, I’ll start in on another novel, and that novel will build off the little novel I wrote this month of July.

Maybe, in four months time, I’ll have even more to see.