The Far and the Near

My jaunt into The Black has reached one milestone:  last night I finished creating the main system–aka, The Core–for The ‘Verse, which I’ve been working on here and there since Saturday.  Lots of things to put into this sucker, and even spending an hour or two at night means you only get to add a couple of planets and their moons.  Or a protostar and its planets and their moons–yes, there are stars within stars here, and it makes for one of the most impossible systems I’ve ever seen.

The more I build the more I look at this and shake my head.  It’s such an out there system, but hey:  it’s suppose to be considered canon these days, and who am I to argue with a bunch of Browncoats?  Though I’m sure at some point I’ll probably write about how all the core planets exist outside the habitable zones–the “Goldielocks Zones” we sometime say–and the most massive of the stars is in orbit around all the other smaller stars.  I don’t even want to try and calculate those parameters.  I know there’s one article I want to write that’s based in part on this system, and that’s something I think just might pop up this weekend.  If I’m not shopping, that is.

Then I was into the mind mapping for a while.  I love the Scapple program:  it has certainly become one I want to get when it comes out of beta.  I love the flow, I love how you can put notes wherever you like, and links them not only to one thought, but to many if that is your choice.  I’ve found a few bugs, but it’s beta, remember?  There are suppose to be bug, and they get corrected before the program goes live.  Or so one hopes, yeah?

The one thing I don’t like is how I’m using it.  I reached a point last night where I realized the story I’m playing with works, but I’m flowcharting, not throwing out ideas and seeing if they stick.  Tonight I’m going to “play” with it, do some character sketching, see how that plays out.  I need to think out some characters, and there are a couple I can use to “create them” with the program.  ‘Cause they ain’t gonna build themselves, you know?

That’s the fun when it comes to new software:  you test it, and in doing so you test yourself.  You look for things you could do, and you go there and do them.  You follow new paths, you try new things.  I’m great at thinking things through in an analytical sense, but I need to be a little more spontaneous, more of a throw things out there and see what sticks sort of person when it comes to the craft.  Then from that point, I can build.  I can make things that are incredible, that are inspiring, that feel real.

Just like the gift I sent someone last night, something that, I hope, will give their kids many hours of entertainment, and at the same time get their imaginations a-growin’.  Get them to thinking and dreaming at the same time.

Everyone needs to dream, and have fun while it’s happening.