Home » Creativity » Welcome to the Coven

Welcome to the Coven

It is true:  you give me a new toy and some time, I’ll put it to good use.  Or I’ll waste my time screwing around with stuff–hey, either works for me.  At least when I’m obsessing on something I’m not falling asleep in the afternoon, and as I had laundry to do, keeping busy is the best way to be.

Given that I’d written over thirteen hundred words yesterday morning I figured I could play around with something else, and that’s exactly what happened.  I decided to design something, and finally, I have it in place–

I welcome you to Cernunnos Coven Tower.

Pretty much as you'd expect it to look.

Pretty much as you’d expect it to look.

Yes I set out in Sweet Home 3D to lay out the building, and I started on that yesterday afternoon.  What you see in the picture above it just on level:  in starting the layout I managed to set up space for both the sub-level and lower level of the coven, so in time you’ll see where the kitchen and Annie and Kerry’s private lab are on the floor below, and where everyone went when they had to retreat underground when students went into the sub-levels during the Day of the Dead attacks.

But first, what about the image above?

Right off the bat you see areas outside the tower:  a ring around it and four walkways heading off in different directions.  The walkways are easy:  those that look like stone are the covered walkways leading to the Great Hall (the one heading off to the left) and to the Transformation Center/Chemical Building and the Instructor’s Residence (the one heading to the right).

The other two passages on the left are actually the Pentagram Walls, and the ring around the tower is the wall passage that allows people to move from one side of the Pentagram Walls to the other without having to walk through the coven.  The ring around the tower is 4 m/12 ft wide, and the walls themselves are 5.5 m/18 ft wide.  The passage at the top of frame heads to Ceridwen Coven, while the one on the bottom heads to Åsgårdsreia Coven.

The inner tower–the actual coven itself–is 20 m/65 ft across, and the ground floor is the location of the main commons.  There are three entrances:  two under the stairs at about 10 and 4 o’clock on the dial, and the other at the bottom where the passage to Åsgårdsreia lay.  The area with all the small rooms is the space directly under the mezzanine commons, and they are, from left to right, the boy’s bathroom, a small meeting room where students can gather, the stairs to the lower levels (it’s the small room between the meeting table room and the commons itself), the service passage where you’ll find two storage areas near the exit, the Coven Leader’s office (like the one Annie and Kerry were just in with Deanna), and the girl’s bathroom.

And if you want to see the Coven Leader’s office, it’s right here below:

B For Bewitching Cernunnos Coven Office

Kind of stark, isn’t it?

It’s not meant to be huge, just a place to conduct business, but it’s bigger than my office, that’s for sure.

As for the main commons, it’s pretty large, taking up a little over half the ground floor, and you can see the staircases leading up to the mezzanine.  Because of the limitations in the program they aren’t quite as smooth as I would like, and there isn’t a railing on those grand staircases, but right now the layout works.  The walls of this level are 4.5 m/14.75 ft high, giving a good open feeling, and the walls of the next level up, the mezzanine, are another 3.5 m/11.5 ft, so you have a wonderful, open feeling when you’re sitting down here.

So what does the coven commons look like from the ground floor?  Glad you asked.

B For Bewitching Cernunnos Coven Ground Floors

Looks a lot bigger down here.

This is what is looks like standing near the girl’s bathroom/west exit and looking towards the east/inner Pentagram Garden.  Lots of chairs, a few tables to set things upon, the fireplace and sofa right where they should be–and is that a couple sitting before the fire?  Yeah, I couldn’t resist placing those two on the sofa where so much has happened, and they’ve yet to be caught sleeping.  Yet.

And just as I did with my layout for the Sea Sprite Inn last novel, here’s a little walk through video.  And since I have a better system now, I can actually create this video quickly enough that I won’t still be waiting for it when the heat death of the universe occurs.  I set the light so that it gives the impression it at night and the lights are low, which means it’s gonna be romantic, yeah?

So there you are:  the layout of the Cernunnos Coven ground floor.  More will come in time, eventually you’ll see the entire tower laid out.  I’ll probably do the lower levels before I get to the mezzanine, and then it’s up to the dorm floors, which are pretty much duplicates of each other.

We close out with a certain couple enjoying the quiet while they sit before the fire–

B For Bewitching Annie and Kerry on Sofa

‘Cause by this time in the story they’ve earned the rest.

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6 thoughts on “Welcome to the Coven

    • There’s only so much I can add. A couple of things left off are plants, wall hanging, and there are actually video monitors in the main commons as well. The lower level has a couple of TV rooms and a kitchen. Kids can even stream music, movies, and TV shows off the monitors in their rooms. It is pretty modern: not a bunch of stuffy old witches here.

        • Yes, they did. Actually, The Foundation started working with witches to add magic to technology, and now they have that. It’s like Kerry’s computer was good, but the magical upgrade Isis gave it made it a whole lot better. VR for them would almost be like dreamwalking, only with constraints.

    • It does have a little of that feel, but I assure you, I never though of that when putting it together. I figured you’d get the most room in the middle with the stairs on the walls.

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